THE EFFECT OF USING PHYSICAL LINE-UP GAME ON STUDENTS ’ GRAMMAR ACHIEVEMENT AT THE ELEVENTH GRADE OF SMAN 3 PAMEKASAN

This research applied experimental design with a quantitative approach. It was quasiexperimental research type. The instrument research used test (pre-test and post-test) and documentation. The population of this research was the whole class XI students of SMAN 3 Pamekasan and the sample of this research was XI-MIPA3 as control group and XI-MIPA4 as experimental group. The control group was 30 students and either the experimental group. So, the sample of this research was 60 students. the The data collected were analyzed by using t-test formula to find whether any effect of using physical line-up game on students’ grammar achievement at the eleventh grade of SMAN 3 Pamekasan. The result of this study showed that tvalue (ttoo ) is higher than t-table (tttt ) either 5% or 1% where (5% = 1,67 < 3,33) or (1% = 2,39 < 3,33). But in this case, the researcher used significant on 5% (5% = 1,67 < 3,33). Thus, it can be concluded that Ha (Alternative Hypothesis) was accepted and the Ho (Null Hypothesis) was rejected. So, the effect was far in achieving the student’s ability of grammar comprehension by using physical line-up game. Abstrak: Penelitian ini menerapkan desain eksperimen dengan pendekatan kuantitatif. Jenis penelitian kuasi-eksperimental. Instrumen penelitian menggunakan tes (pre-test dan post-test) dan dokumentasi. Populasi dalam penelitian ini adalah seluruh siswa kelas XI SMAN 3 Pamekasan dan sampel penelitian ini adalah XI-MIPA3 sebagai kelompok kontrol dan XI-MIPA4 sebagai kelompok. Jumlah siswa pada Kelompok kontrol dan kelompok eksperimen adalah 33 siswa. Jadi, sampel penelitian ini adalah 66 siswa. Data yang terkumpul dianalisis dengan menggunakan rumus t-test untuk mengetahui apakah ada pengaruh penggunaan physical line-up game terhadap prestasi grammar siswa pada kelas XI SMAN 3 Pamekasan. Hasil penelitian ini menunjukkan bahwa tnilai (t0) lebih tinggi dari t-tabel (tt) baik 5% atau 1% di mana (5% = 1,67 <3,33) atau (1 % = 2,39 <3,33). Tetapi dalam hal ini, peneliti menggunakan signifikan pada 5% (5% = 1,67 <3,33). Dengan demikian, dapat disimpulkan bahwa Ha (Hipotesis Alternatif) diterima dan Ho (Null Hypothesis) ditolak. Jadi, efeknya jauh dalam mencapai kemampuan pemahaman gramatika siswa dengan menggunakan physical line-up game. © 2018 Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Madura


INTRODUCTION
Being a teacher is not easy especially for new English teachers because they must have good strategies to make their students enjoy to learn and easy to understand an English lesson.It also needs more creativity in the teaching activities.As we know that English is not as mother tongue in Indonesia.But, English becomes as a foreign language.So, it will become difficult and boring to be learned.The English teacher must be able to build the students to interest in learning English especially in the teaching grammar which become difficult part for students because it consists of rules.It means that how we arrange the language correctly.In fact, it is not all people can use the correct grammar when produce language including learners.They still do not understand enough about grammar even to make simple sentences.They cannot make correct sentence grammatically.
The grammar of a language is the way in which words can change their forms and can be combined into sentence in that language.It is so important in order to language produced or conveyed can be understood by partner of speakers moreover in educational world.In this case, grammar is so important because we must make good language in speaking or writing especially for students when make or do assignments moreover in writing assignments such as paper, article, journal etc.
Using correct language is not as simple as our imagination because there is a set of the regulations have to be followed which is called by Grammar.Grammar is the set of elements and rules that made up language (Jannedy, 1994).Thus, it has been clear that grammar has an important rule to make language correctly and has meaning clearly.
Unfortunately, it is not all of students comprehend about grammar.There are some problems on student's grammar acquisition.Most of them feel difficult to memorize the patterns of grammar.
Sometime they may also know the rule of grammar perfectly, but they do not know how to apply it in producing sentence or using language.If they do not comprehend enough even do not understand absolutely about grammar, it will complicate to produce a good language moreover on writing.
Automatically, it will be there many errors in language produced then it will be a problem that obstructs their development in English acquisition.Where: X1: The Pre-test given before treatment.X2: The Post-test given after treatment.Finally, the researcher analyzed the data by using statistical analysis that suitable with quantitative data characteristics, namely numerical form.The researcher will analyze the data by using independent-sample ttest (Sugiono, 2009).The formula is:     i. Documentation of photos.

Data Analysis of Test Findings
In analyzing the data, the researcher used the statistic calculation of t-test formula with degree of significant 5% and 1% to calculate the data from the pre-test and post-test. After

X:
The treatment of Physical Line-up Game.Y: It is not taught by treatment.The population of this research is the whole number of the eleventh grade students of SMAN 3 Pamekasan where it consists of seven classes.The total population was 560 students.While the sample in this research was taken from two classes namely XI-MIPA3 which has 30 students as control group and XI-MIPA4 as experimental group which has 30.So, the sample was 60 students.The researcher took all number of populations.Then researcher used random sampling that researcher is directly drawn randomly from the population.Moreover, in conducting this research, researcher used two kinds of research instruments to collect all of data.Those were test (pre-test and post-test) and documentation.An instrument is a tool for measuring, observing, or documenting quantitative data (John, 2012).It is all things needed by researcher to get all of data during the research conducted.
physical line-up game on students' grammar achievement at the eleventh grade of SMAN 3 Pamekasan."After calculating the data, the writer tested her hypothesis based on the statistical hypothesis. 1.If   >   : The null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted.  <   : The null hypothesis (Ho) is accepted and the alternative hypothesis (Ha) is rejected.Hence, there is not the effect of using physical line-up game on students' grammar achievement at the eleventh grade of SMAN 3 Pamekasan.
teaching grammar in order to make the class to be more active and cooperative.It will also help the students to be easier in comprehending the grammar explained so it improves their grammar competence in making good sentence.In addition, this physical line-up game can help to build social and communication skill as well as contributing to a positive class room.The researcher has proven that physical line-up game was given effect to students' grammar skill better than before at the eleventh grade of SMAN 3 Pamekasan.CONCLUSION This research was conducted by using quasi-experimental design which is aimed to find out whether physical line-up game gives effect on students' grammar achievement at the eleventh grade of SMAN 3 Pamekasan and how the significant effect of using physical line-up game on students' grammar achievement at the eleventh grade of SMAN 3 Pamekasan.Based on the statistical calculation at the previous chapter, there is a significant difference between teaching English grammar by using physical line-up game and without using physical lineup game.Based on the result of the research on the chapter IV, grade of SMAN 3, and there is effect of

Mean, standard deviation, standard error, and standard error of difference of mean of variable X and Y
we know the result of pre-test